FaceDirector can seamlessly blend several takes to create nuanced blends of emotions, potentially cutting down on the number of takes necessary in filming.
Tag: Disney Research
Given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements.
From Disney Research. Authors Seungmoon Song (Disney Research Pittsburgh) Joohyung Kim (Disney Research Pittsburgh) Katsu Yamane (Disney Research Pittsburgh) IEEE International Conference on Robotics and Automation (ICRA) 2015 May 26, 2015 Our goal is to bring animation characters to life in the real world. We present a bipedal robot that looks like and walks like […]
Disney Research demonstrated Automatic Editing of Footage from Multiple Social Cameras at SIGGRAPH. Video cameras that people wear to record daily activities are creating a novel form of creative and informative media. But this footage also poses a challenge: how to expeditiously edit hours of raw video into something watchable. One solution, according to Disney researchers, is to […]
From Variety, Disney and Swiss pubcaster SRF unveil experimental short at Locarno fest. At the Locarno Film Festival, the Disney lab and SRF jointly unveiled an impressive experimental short titled “Lucid Dreams of Gabriel” (see teaser) which for the first time displayed local frame variation, local pixel timing, super slow motion effects, and a variety […]