Visitors to a new exhibition at The Dali Museum won’t just be looking at art. They’ll be exploring a Dali painting in a three-dimensional world that turns art into an immersive experience.
Touchable holograms, called Fairy Lights, could serve as the beginning to developing technology where humans could interact with the hologram.
Interview with Walter Murch who received the Camerimage festival’s Special Award to Editor with Unique Visual Sensitivity. He edited sound on American Graffiti and The Godfather: Part II, won his first Academy Award nomination for The Conversation, won his first Oscar for Apocalypse Now, and won an unprecedented double Oscar for Best Sound and Best Film Editing for his work on The English Patient.
Lytro Immerge seems to be the world's first commercial professional Lightfield solution for cinematic VR, which will capture 'video' from many points of view at once and thereby provide a more lifelike presence for live action VR through six degrees of freedom.
Given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements.
"I can put goggles on and I just step into the paper and now I'm drawing in it," Keane says. "Today, all the rules have changed."
Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences. For several years, the company has been investing in real-time graphics – building a foundation that allows ILMxLAB to deliver interactive imagery at a fidelity never seen before. As this new dimension in storytelling unfolds, ILMxLAB will develop virtual reality, augmented reality, real-time cinema, theme park entertainment and narrative-based experiences for future platforms.
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