Encounters Festival is the UK’s leading short film and animation festival, and the annual meeting place for filmmakers and industry professionals. Based in Bristol, UK, Encounters runs a six day festival in September and its main venues are Watershed and Arnolfini, on Bristol’s scenic Harbourside.
In 2014 Encounters Festival will celebrate its 20th anniversary. DOWNLOAD THE 2014 FESTIVAL GUIDE HERE.
Keynote presentations will be given by Glen Keane as well as Pixar Co-Founder Dr. Alvy Ray Smith. Smith co-invented the concept of the alpha channel and directed the milestone “Genesis Demo” in the 1982 film Star Trek II: The Wrath of Khan. His website is here.
About Glen Keane:
Glen Keane is known for drawing and animating the Beast in Disney’s Beauty and the Beast, Tarzan,and Aladdin.Recently, through Google’s Advanced Technology and Projects group, he directed and created Duet, now available as a cinematic version of a future, interactive, hand-drawn animated story for mobile phones.
Acclaimed animator Glen Keane unveiled a first look at his latest and most personal project to date, DUET, as part of a special ATAP (Advanced Technology and Projects). Animated in its entirety and directed by Glen Keane (former Disney animator and creator of such beloved characters as Ariel, Beast, Aladdin, Pocahontas, Tarzan and Rapunzel), DUET tells the story of Mia and Tosh and how their individual paths in life weave together to create an inspired duet. The unique, interactive nature of the story allows the viewer to seamlessly follow the journey of either of the two characters from birth to adulthood. DUET is the third in a series of Spotlight Stories, which is a new way of telling stories on mobile devices. The stories blend world-class artistry with innovative rendering and interaction technology for mobile to create a new canvas for the next generation of storytelling. DUET is the first traditionally animated, hand-drawn film to debut as a Spotlight Story. The film offers a glimpse into what’s possible on mobile devices, a rich,modern canvas for creative expression and immersive works of art and technology.
DUET will officially launch later this year and will be available on all capable devices with proper hardware capabilities and OS version higher than Android 4.2.
A 38-year veteran of Walt Disney Feature Animation, Glen Keane is most noted for creating and animating such legendary Disney characters as Ariel in “The Little Mermaid”, Aladdin, Pocahontas, the Beast from “Beauty and the Beast”, and Tarzan. Glen also served as Supervising Animator and Executive Producer on Disney’s 2010 box office hit, “Tangled”. In the spring of 2012, Glen decided to leave Disney Studios in pursuit of further artistic exploration. In his departure letter he stated: “I am convinced that animation really is the ultimate art form of our time with endless new territories to explore. I can’t resist its siren call to step out and discover them.” In 2013, he launched Glen Keane Productions to pursue his personal projects.
Trumbull drives me a short distance from his home to a full-size soundstage and escorts me into a screening room that he has constructed to meet his ideal specifications: a wide wall-to-wall and floor-to-ceiling curved screen, with surround sound, steeply rigged stadium seating and a 4K high-resolution projector. As I put on specially designed 3D glasses and settle into stadium seating, he tells me, with an unmistakable hint of nervousness, “You’re one of the first people on the planet to see this movie.”
Ten minutes later, the lights come back up and I sit in stunned silence. The short that I have just seen, UFOTOG (a blending of the words “UFO” and “fotog,” the latter slang for press photographer), is stunning not because of its story — we’ve all seen movies about UFOs — but because it shows, as it was designed to do, what movies can look like if theaters, studios and filmmakers embrace the MAGI process through which Trumbull brought it to the screen: bigger, brighter, clearer and with greater depth-of-field than anything ever seen in a cinema before.
All of the aforementioned conditions are part of the MAGI equation, but the most essential element is the rate of frames per second at which a film is projected. In the beginning, the Lumiere brothers projected films at 18 fps, slow enough to result in the appearance of flickering — hence the early nickname for the movies, “the flickers” or “the flicks.” That figure eventually increased to 24 fps, and has remained there, for the most part, ever since.
In 2012, Peter Jackson dared to release The Hobbit‘s first installment at 48 fps, which was supposed to create a heightened sense of realism, but which instead struck many as strange-looking and some even as nauseating. Many deemed the experiment a failure. Trumbull disagreed. He felt that if a digitally shot film was projected even faster — markedly faster, as in 120 fps, via a bright projector and onto a big screen — then the movie screen itself would seemingly disappear and serve effectively as a window into a world on the other side that would appear as real as the world in which one sits.
To the Moon and Beyond featured a 70 mm circular image projected onto a dome screen and took viewers on a journey “from the Big Bang to the microcosm in 15 minutes.” Two of the thousands who saw it were Stanley Kubrick, the filmmaker, and Arthur C. Clarke, the writer, who came away from it convinced that an A-level sci-fi film — which eventually became 2001: A Space Odyssey — was possible. Kubrick contracted Graphic Films to produce conceptual designs for the project, but, once it got off the ground, moved it to London, at which point 23-year-old Trumbull cold-called the director and got a job on the film. His greatest contribution to it was devising a way to create a believable “Star Gate” effect, representing “the transformation of a character through time and space to another dimension.” Even though Kubrick alone claimed screen credit and an Oscar for the film’s VFX, Trumbull instantly became a name in the business.
A few years later, he made his directorial debut with Silent Running (1972), a well-received film that landed him deals at Fox, MGM and Warner Bros. — but all of them “unraveled for stupid reasons.” By 1975, “desperate because you can’t live on development deals,” he and Richard Yuricich proposed the creation of the Future General Corporation, through which they would try to identify ways to improve the technology used to make films. Paramount agreed to sponsor the endeavor — which, to them, was a tax write-off — in return for 80 percent ownership. Within the first nine months of its existence, Trumbull says, “We invented Showscan [a manner of projecting films at 60 fps]. We invented the first simulator ride. We invented the 3D interactive videogame. And we invented the Magicam process [by which actors can perform in front of a blue screen, onto which nonexistent locations can be projected to create virtual realities].” And yet, in the end, Paramount “saw no future in the future of movies” and failed to support their efforts, devastating Trumbull, who was under exclusive contract to the studio for the next six years. (The studio’s one gesture that he did appreciate: loaning him out to Columbia to do the special effects for Close Encounters of the Third Kind.)
Trumbull got out of his Paramount contract in 1979 thanks to Star Trek: The Motion Picture. The original effects team that had been engaged for the highly anticipated film couldn’t handle the job, something the studio realized only six months before its long-scheduled Christmas release date. The studio begged Trumbull to take over, and he agreed to do so — provided he was paid a considerable fee and released from his contract. He got what he requested and, to the detriment of his health, also got the job done on time.
Newly a free agent, Trumbull continued to take on special effects jobs for others — for instance, Ridley Scott‘s Blade Runner (1982) — but his primary focus was on directing a film of his own that would demonstrate the capabilities of Showscan. For the project, which he called Brainstorm, he secured a top-notch cast, led by Natalie Wood, and a major distributor, MGM. Production got underway and was almost completed when, on Nov. 29, 1981, tragedy struck: Wood drowned under circumstances that remain mysterious to this day. Since Wood had only a few small scenes left to shoot, Trumbull felt that he could easily finish the film, but MGM, which was in dire financial straits, filed what he deemed a “fraudulent insurance claim” because “they wanted to get out of it.”
Then, in 1990, he was approached about making a Back to the Future ride for Universal Studios venues in Florida, Hollywood and Japan. Others had been unable to conquer it, but he made it happen — and in a groundbreaking way: “It took you out of your seat and put you into the movie. You were in a DeLorean car. You became Marty McFly. You became a participant in the movie. The movie was all around you.” It ran for 15 years, he says, but was “dismissed as a theme park amusement.” He felt it was something more. “This was a moment where, for the first time in history, you went inside a movie.” Even though others failed to see larger possibilities, he says, “That kinda kept me going for a long time because it validated that we could be here in the Berkshires and make breakthroughs that no one else was able to do in Hollywood or anywhere else.”
In 2009, James Cameron‘s Avatar, a digitally shot 3D production that grossed a record $2.8 billion worldwide, changed everything. Its success spurred, at long last, filmmakers to transition en masse to digital photography and theaters to transition en masse to digital projection — at which point Trumbull made a crucial discovery. He realized that digital projectors run at 144 fps — twice as fast as Showscan had been able to — but films were still being made at 24 fps, with each frame just flashing multiple times. “Could we do a new frame every flash?” he wondered. If so, he reasoned, it might just give people a reason to put down their smartphones, tablets and laptops and actually buy a ticket to see a movie in a theater.
After years of work on his farm, Trumbull is finally ready to unveil UFOTOG. Its first public presentation will take place on Sept. 11 as part of the Toronto International Film Festival’s Future of Cinema conference (at which Trumbull will also give a keynote address), and it will also screen days later at the IBC Conference in Amsterdam. At both venues, he says, his message will be rather straightforward: “It’s not rocket science, guys. It’s just a different shape, a different size, a different brightness and a different frame rate. Abandon all that crud that’s leftover from 1927. We’re in the digital age. Get with it.”
The cost of these changes, he insists, will be rather negligible: projectors are already equipped to handle faster frame rates, and would require only slightly more data time and render time; theaters are already adopting brighter projectors that employ laser illumination, which uses a longer-lasting bulb to produce twice the amount of light; and theaters, he believes, will soon recognize that they are in the “real estate business” and that it is in their interest to have fewer total screens but more big screens, for which the public has demonstrated a willingness to pay a premium.
Trumbull’s main objective, though, is “to show the industry what it is possible to do” with MAGI. He says he’s “dying to show” UFOTOG to filmmakers such as Jackson, Cameron and Christopher Nolan, whom he regards as kindred souls. But mostly, he wants to challenge the industry one more time, warning it, “If you want people to come to theaters, you better do something different.”